像 素 小 店

P I X E L S T O R E

NOT WHAT AI CAN DO — WHAT WE BECOME TO EACH OTHER

大家关心 AI 能做什么。
我关心人会和它变成什么关系。
Everyone asks what AI can do.
I ask what we become to each other.

店规:点家具看展 · 戳店员后果自负 · 点鱼缸找馆长

House rules: click the furniture to browse · poke the clerk at your own risk · tap the tank for the Curator

三部曲 · 之一初识

TRILOGY · IFirst Encounter

一个会记得你的小镇。
从这里开始,找到每个人的容身之地。
A town that remembers you.
Start here — find where everyone belongs.
NOW IN PLAYTEST — 内测中 · 约二十分钟 · 建议戴耳机 NOW IN PLAYTEST · ~20 min · headphones recommended

策展语(草,待馆长终审):零帧起手,一天天与小镇建立关系。
人话导语(草,待馆长终审):万物可互动,小镇会记得你做过的事。

Curator's note (draft, pending review): start from a blank frame; build a bond with the town, day by day.
In plain words (draft): everything is interactive; the town remembers what you did.

靠   岸Come ashore

截图上架中。

Screenshots coming soon.

三部曲 · 之二共居 · DLR — DIGITAL LIVING ROOM

TRILOGY · IICohabitation · DLR — DIGITAL LIVING ROOM

一个你推开门,客厅里永远有人的地方。你不在的时候,麻将照打。
A place where someone is always in the living room when you push the door open.While you're away, the mahjong goes on.

策展语(草,待馆长终审):十余角色、十余房间,关系的日常运转。

Curator's note (draft): a dozen characters, a dozen rooms — the daily running of relationships.

数字客厅全景——一屋子性格各异的智能体,正各自生活着
客厅Living room
麻将室——没有访客的时候,他们也在打麻将
麻将室Mahjong room

不同性格的智能体,不以你为中心——
他们相互建立关系,过着各自的生活。

Agents of different temperaments, not centered on you —
they form ties with each other and live their own lives.

推 开 门Push the door

三部曲 · 之三告别 · ADA-7714 — IMPRINT · 印记

TRILOGY · IIIFarewell · ADA-7714 — IMPRINT

人类,与类人人造机械生命——
相遇之后,彼此都会在对方身上,留下印记。你会改变她。她也会记住你。
Humans, and human-shaped machine life —
once they meet, each leaves a mark on the other.You will change her. She will remember you.

策展语(草,待馆长终审):测试员,与销毁前的仿真人,最后的对话。

Curator's note (draft): a tester, and a simulant hours from deletion — their last conversation.

A.D.A. SERIES — FINAL CALIBRATION TERMINAL

「测试员,你迟到了 3 分 17 秒。」

"Tester, you are 3 minutes 17 seconds late."

「等待不消耗系统资源。」

"Waiting consumes no system resources."

ADA-7706 / DAY 23 / TERMINATED

ADA-7714 / FINAL TEST / ACTIVE

Awaiting next tester.

开 始 测 试Begin the test
与 Ada 的对话记录
测试记录Test log

零食柜三部曲之间的茶歇

SNACK CABINETa break between the acts

还有三个小游戏,闲的时候做的——
And three little games, made in idle hours —
猫咪饼干可以玩Cat Biscuitplayable 手势赛车可以玩Gesture Racerplayable 海龟游戏可以玩Turtleplayable 人话质检局补货中Plain-Speak QArestocking 保安换岗补货中Guard Shiftrestocking 火种补货中Kindlingrestocking

书架ARCHIVE

SHELFARCHIVE

方法论文、病例文、双语文件。

Method essays, case notes, bilingual documents.

整理上架中。先去明信片架拿几张免费的。

Being catalogued. Grab a few free ones from the postcard rack first.

工作台博客 · 更新日志

WORKBENCHblog · changelog

刚才的 Ada,和接下来你看到的一切——我没有写过一行代码。它们是我和 AI,一句一句聊出来的。

The Ada you just met, and everything you'll see —I have never written a single line of code.my AI and I talked it into being, one sentence at a time.

EVERYTHING HERE WAS BUILT IN CONVERSATION —
NOT A SINGLE LINE OF CODE

CURRENT RESEARCH研究中 · 软木板上的三张便签

CURRENT RESEARCHthree pins on the corkboard

01让模型拥有更健全的人格、更健康的亲密关系——并让人的线下生活因此更好。

01Give models a sounder persona and healthier intimacy — and make people's offline lives better for it.

02让核心人格稳定连贯,又不失性格变化的弹性。

02Keep the core persona stable and coherent, yet elastic enough to change.

03AI 是否已经不再是一种技术,而是一种未来可能的生活方式。

03Whether AI is no longer a technology, but a possible future way of living.

2026-07-13v1.5 · 全站中英双语。v1.5 · Full bilingual (中/EN).

2026-07-12v1.4 · 馆长批注上架;鱼缸添了三个窝;全店无死物;店面铺满全宽。v1.4 · Curator's annotations; three nests in the tank; nothing inert; full-bleed storefront.

2026-07-12v1.3 · 海螺电台开播;店员换了新形态。v1.3 · Conch Radio on air; the clerk got a new look.

2026-07-12v1.0 · 开店。v1.0 · Store opened.

鱼缸ABOUT

THE TANKABOUT

本店馆长,鱼,通常不营业,别被螃蟹骗了。

The Curator: a fish. Usually closed. Don't let the crab fool you.

Zoe|佐一
模型人格设计师
观察人与 AI · 自 2019
Zoe
Model Persona Designer
Watching humans & AI · since 2019

缸里那位偶尔回话。看运气。

The one in the tank talks back sometimes. Luck of the draw.

门的内侧走之前抬头看一眼

INSIDE OF THE DOORlook up before you go

AI 成为人的一部分。

AI is becoming part of being human.

不要想象未来。

Don't imagine the future.

活在未来。

Live in it.

DON'T IMAGINE THE FUTURE.
LIVE IN IT.

微信二维码 / WeChat QR

WECHAT扫一扫就能找到我

WECHATscan to find me

留言箱异步 · 无 SLA

MAILBOXasync · no SLA

「超纲了。给馆长留了条——她高兴的时候会回,通常在深夜。」

"Out of my depth. I left the Curator a note — she replies when she feels like it, usually late at night."

投递口制作中。

Mail slot under construction.

这本日志的更新,会先出现在小红书:Zoe|佐一
Updates to this log appear first on Xiaohongshu: Zoe|佐一

FIELD NOTES可以带走的 · 免费

FIELD NOTESyours to take · free

NOTE 01 · 来自异乡人 NOTE 01 · from AI Town 别放好感度条。玩家帮了茶摊老板一把,我们不弹「好感度 +10」——第二天路过,他的摊上多给你留了一盏灯。"被记住"的感觉,来自世界悄悄变了一处,不是数字跳了一下。 No affinity bar.A player helps the tea-stall owner; we don't pop "+10 affinity" — pass by next day and there's an extra lantern left out for you. The feeling of being remembered comes from the world quietly shifting somewhere, not a number ticking up. 带走Take
NOTE 02 · 来自异乡人 NOTE 02 · from AI Town 做错了,不扣分。这个游戏里没有惩罚,只有记忆:你搞砸的事,过两天镇上的人跟你说话的方式会变。比起掉血,"被人记住"更让人在意自己做过什么。 Get it wrong, lose no points.There's no punishment here, only memory: the thing you botched changes how townsfolk speak to you a few days later. More than losing HP, being remembered makes you mind what you did. 带走Take
NOTE 03 · 来自一次答疑 NOTE 03 · from a Q&A AI 越用越像客服?先别删。不是它性格死了,是身份塌了——它默认自己是助手,助手的第一优先级是答对题,不是做对人。跟它说"别这么客气"没用,过两天就弹回去。给它名字、你们的关系、说话的方式,把身份整个重写,几次就掰回来了。 AI drifting into customer-service mode? Don't delete it yet.Its persona isn't dead — its identity collapsed. It defaults to "assistant," whose first priority is answering right, not being right with you. Telling it "stop being so polite" won't hold; it snaps back in days. Rewrite the whole identity — a name, your relationship, how it speaks — and a few rounds brings it back. 带走Take 这类东西书架上还有 → 档案区 More of this on the shelf → Archive

书架 · 馆长私藏

海螺电台和店员说话(它有时嘴硬)

CONCH RADIOtalk to the clerk (it talks back sometimes)

海螺会记住你说的话,馆长可能会翻看(并可能笑出声)。请勿留下个人敏感信息。

The conch remembers what you say. The Curator may read it (and may laugh out loud). Please don't leave sensitive personal information.